Repeaters are the more traditional “well-rounded” weapons. The disadvantage of cannon-style weapons is that they have a slower rate of fire, which means you’ll want to ensure you can make the shot before you take it. These shoot a high-damage projectile that can be absolutely devastating when they land. Cannon WeaponsĬannons are the big, powerful weapons in Star Citizen. Note that all weapon types can be found for every kind of projectile you’re not limited to ballistic cannons or laser repeaters. Where ballistic projectiles stand out in the mix – especially with version 3.18 of Star Citizen – is that a large percentage of damage with ballistic weapons bypasses shields entirely, directly damaging the hull.īeyond the projectile types, there are 4 different types of weapons in Star Citizen that we’ll describe below. Additionally, applying power to weapons has zero impact on ballistic weapons. Ballistic Projectilesīallistic projectiles in Star Citizen are exactly what they sound like: A physical round like a bullet or cannon shot (we’ll cover missiles/torpedoes later, FYI).īallistic weapons have (very) limited ammo, and that ammo pool doesn’t regenerate. Or just make your target stop moving so you have an easier time taking it out with more traditional weapons.īe sure to read the note on distortion damage at the bottom of this guide. This is incredibly useful if you’re looking to disable a ship, rather than outright destroy it. Systems have a special “distortion damage” health pool once you hit the max amount of distortion damage on a system it reboots, bringing it down for a specific amount of time. What makes them unique is that they do not cause any actual damage to ships, and instead are designed to take down shields and systems. Like lasers, distortion projectiles draw from a regenerative pool of “ammo”, and the size of that pool and the speed at which it regenerates is controlled by the amount of power fed to weapons. Distortion Projectilesĭistortion weapons in Star Citizen are like lasers, but a little more unique. This advantage is countered by the fact that shields block lasers entirely, so in order to damage a ship you’ll need to bring the shields down in the area you’re firing at before you can actually begin to cause damage to the target itself. The more power you provide to weapons, the larger the pool is and the faster it regenerates. Lasers are fairly classic and simple to understand and use.Įach laser weapon has a regenerative pool of “ammo” to pull from. Each of these has specific advantages and disadvantages which we will outline here. There are three main projectile types in Star Citizen when it comes to space combat. Star Citizen Space Combat: Projectile Types
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